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In these cases, there is often no concrete goal or end to the game.
Other games instead offer side-missions to the player that do not disrupt the main storyline.
He has attempted to implement open-world gameplay to a great extent in some of his games, particularly Black & White and Fable.
This has been derogatorily referred to as "Ubisoft towers", as this mechanic was promoted in Ubisoft's Assassin's Creed series (the player climbing a large tower as to observe the landscape around it and identify waypoints nearby) and reused in other Ubisoft games, including Far Cry, Might & Magic X: Legacy and Watch Dogs.Examples of high level of autonomy in computer games can be found in massively multiplayer online role-playing games (MMORPG) or in single-player games adhering to the open-world concept such as the Fallout series.The main appeal of open-world gameplay is that they provide a simulated reality and allow players to develop their character and its behavior in the direction of their choosing.While procedural generation does not guarantee that a game or sequence of levels are nonlinear, it is an important factor in reducing game development time, and opens up avenues making it possible to generate larger and more or less unique seamless game worlds on the fly and using fewer resources.This kind of procedural generation is also called "worldbuilding", in which general rules are used to construct a believable world.
The popular Assassin's Creed series, which began in 2007, allows players to explore historic open-world settings.